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Resumé


4:36pm on Saturday 23rd March 2013


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7:39pm on Saturday 23rd March 2013


Objective
Pursue a career where I can apply and extend my capability for game design and development.
Education
Rochester Institute of Technology
Rochester, NY

Bachelor of Science in Game Design and Development
January 2014

Cumulative GPA: 3.23
Skills
Programming Languages:
C++ (4 years), C# (9 years), Java (11 years), AS3(4 years)
JavaScript (9 years), PHP (9 years), HTML/CSS (9 years), SQL (4 Year), Flex (6 Months)
Objective C (1 year)
Familiar with: UNIX, HLSL, RPG
Development Software:
Microsoft Visual Studio, Unity3D, SVN, Xcode, Autodesk Maya, Eclipse,
Dreamweaver, Flash Builder, Flash, Photoshop, RAD, Provenir, Notepad++
Libraries, Applications, and Frameworks:
DirectX, OpenGL, Apache POI, jQuery, MonoGame, CodeIgniter, IBM MQ
Operating Systems:
Mac OS X, Windows XP/Vista/7/10, iOS 4/5, AS/400
Projects
Steampunk Genie: A 2D Platforming Game in DirectX 10
Responsible for: Art, Coding, Design, Level Design
Toobz: a 3D Shoot 'Em Up Game in DirectX 10
Responsible for: Coding, Design, Level Design, Project Lead
Capture the flag: An AI capture the flag in AS3 in 2D and Unity3D in 3D
Responsible for: Entire project
Fighter Engine: A 2D Fighting Game Engine in C# using MonoGame
Responsible for: Entire project
Experience
EOIR Technologies, Montville, NJ - Developer
June - August 2010, 2012
2010: Porting code from Java to AS3
2012: Developing "imPulse" collaboration tool in JavaScript, Java, and HTML5
Harris Corporation, Rochester, NY – Developer
September 2013 – April 2014
Flex: Realistic Product Simulator, Interactive Training Material, Content Creation Tool, File System Manipulation, Mobile App Development
PHP: Collaborated on PHP Web App
HSBC, Buffalo, NY – Programming Analyst & Developer
August 2014 – present
Backend Java development using WebSphere Application Server
RPG Programming on an AS/400 server
Prototyped and developed scanning software using Alogent scanning library
Lead Engineer on a Risk Analytics Application using JavaScript and Mainframe